Hau Hui Yang

Portfolio


An avid learner with a keen interest in game development and design.
Programmer well versed in C / C++ / C#

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My Projects

Featuring the games that I have created during my time in Digipen, mainly from 2021-2023.
Both 2D and 3D Game Projects were created using custom engines. Coded in Visual Studio using C++ and C#.

Sep 2022 - Mar 2023

Luna and the Evil Clouds

A 3D auto-jump platformer in which you control Luna, a bunny in a mechanical robot, who must free all her star buddies and defeat the evil clouds!

Sep 2021 - Mar 2022

B.O.M.B

B.O.M.B (Bombastic Ordinance Mining Bunnies) is a single-player side-scrolling 2D action platformer.

You play as “Brother Bun”, the son of a mining company, BOMB Co. Players must drill through the environment and collect ores to deposit in the collector to progress through the mines.

Avoid hazards, enemies and watch out for your ever-depleting fuel meter!

Jan 2021 - Apr 2021

Traceur

Traceur is a short single-player 2D platformer.

You desperately need to find a toilet but there's a surprising amount of obstacles along your way. Luckily you're an expert of parkour and it helps keeps your mind from needing the toilet as you vault over boxes.

Dec 2022

Undercooked

A 3D Action Co-op game created in Unity using C++ and C# by myself.

An Overcooked clone in which players serve as many orders as they can before time runs out.

Play up to 5 levels solo or with a friend. Supports both keyboard and controller.

Feb 2023

Yokai Catcher

Yokai Catchers is a Mobile AR video game where players can catch a variety of ghosts based on ancient Japanese Folklore.

Use the phone's camera to find Yokai hidden in the environment and catch them with your magical fishing rod. Can you collect all 3 hidden Yokais?